Join the same server, then choose a small project

Have one friend enter the experience, use Roblox’s available join controls to follow them, and confirm that you can see each other in the workspace. Then choose one short route or design feature to test together.

When playing Build Your Voxel Coaster with friends, point out the creation you want to work on. Agree on the next edit and who will test the route before anyone makes several changes at once.

The game supports playing with friends, with a maximum of 12 players per server. Meet in the same workspace to compare builds and ride ideas. Check the current editing permissions before planning changes to someone else’s creation.

Use the Roblox join option when it is available

Roblox’s official joining instructions explain the profile route: find the player’s profile, look for Join Experience while they are playing, and use it when their join settings and your permissions allow it.

If the option is absent, check the player’s join settings and your permissions first. If joining fails or the server is full, agree on another attempt and confirm that you can see each other afterward.

Opening the same game separately is only the first part of the setup. Look for your friend in the actual session before starting a shared test or describing a location.

Give everyone one clear role

For a first project, choose a short line with a corner or a small themed section. Give your friend a specific task, such as “test this corner”, instead of asking them to “make the whole coaster better”.

RoleUseful taskWhat to report
BuilderMake the agreed change to their creationWhich segment changed
RiderTry the route using the current cart controlsFirst unexpected point in the ride
ObserverLook at the route from outsideVisible gap, direction change or unclear landmark
DesignerSuggest a scenery pass after testingWhere a color or structure would help

Take turns in these roles. One person can build and ride while the other watches, then swap the testing task for the next section. Keep each task within the editing access you actually have.

Make feedback easy to use

Describe the location and the outcome together. Say “the ride stops after the second corner” so the builder has a place to inspect. “It is broken” leaves them searching the entire layout.

Use recognizable landmarks already in your project, or take a screenshot of the section you are discussing. Confirm that both players mean the same join before changing it.

Test one edit and compare the result with the previous ride. If the problem moves to another section, discuss that new location separately. The track troubleshooting guide uses the same approach for solo testing.

Keep creations and saved versions organized

Ask before changing another player’s work, and check the current editing permissions. Agree on where each person’s project begins so that route extensions and scenery suggestions stay understandable.

Before an important edit, the builder should save the version they want to keep and inspect the chosen card afterward. A friend can help check the route while the builder confirms the saved version.

Once the small project works, show it from the rider’s view and the outside view. Then decide whether the next session should extend the track or improve its appearance. The rainbow tunnel guide offers a focused design project to try next.

FAQ

How many players can share a server?

The official server maximum is 12 players. Available spaces depend on the session you are trying to join.

Why can I not see a Join Experience option?

Roblox’s join option depends on the other player’s join settings and your permissions. Check the current profile and settings using Roblox’s instructions.

Does sharing a server mean we can edit the same creation?

Check the current game permissions first, then agree on what you can change before touching another person’s work. Joining the server gives you a place to meet; editing access needs its own check.

What is a useful first project with a friend?

Choose a short route or one corner. Let one person test it while the other identifies the first unexpected point, then compare a single edit.